![]() In the game javascript the following formula can be found for how much a scavenge brings in: iCap * iRatio – The name of the world (start of the URL). ![]() In order for me to add a world, I need the following information: This means that if you send one command to at 1:00:33:347 (hours:minutes:seconds:milliseconds), and manage to send the next to land at 1:00:33:349, the system will make it land at 1:00:33:447 instead, assuming the world you're on is using a 100ms attack gap.This calculator was approved on under ticket number T13900636. The Command Gaps are periods of time automatically inserted between attacks that are sent 'too' close together. Sending the noblemen close togther makes it more difficult for the defender to slip in other troops to destroy the incoming noblemen, who are travelling with only a small party. ![]() This is usually used to 'cluster' one's attacks containing noblemen close together so that they can all land quickly after a large attack which is intended to clear an enemy village of defending troops. There are a number of ways - both legal and illegal - available to players to reduce the amount of time necessary to click several 'OK' buttons. Available directions are: "North-West, North-East, South-East and South-West."Īttack and Support movements, which are jointly referred to as Commands, are sent as soon as you hit the 'OK' button on the command confirmation screen. Governs whether an option is shown to players upon joining a world to choose a general direction in which their village should be placed when spawned. Availability on the world is indicated by this setting. 'Tribe Wars' is a feature that can be made use of by tribes to track various war statistics about wars they declare officially via said tool. Indicates whether or not the Militia unit is available for summoning.Īvailability or non-availability of the Account manager premium expansion feature. Rare worlds may not have any maximum number of members at all. The Tribe Member limit is the amount of players that can be members of a single tribe. BP is generally determined in days, and will usually vary between 2 to 5 days. ![]() There are various different systems of Research and Technology available, please see Research Systems for more information.īeginner protection (BP for short) is a set amount of time that a player's village cannnot be attacked after a world has started which is intended to allow that player to "find their feet" before being set upon by their neighbours. Information on the type of Bonus Villages, see Bonus villages for more information. Please see Battles - morale for more information. The prices can also vary - the most common variation seen is the reduction of prices in late-phases. There are two main systems in use for the purchasing of Noblemen, Coins and Packages. Governs the availability of the Church and First church buildings and the Belief combat factor. Governs the availability of the Archer and Mounted archer units, and the "Archery" combat factor. Equippable weapons which can give various bonuses are can be available in one of two different sets or completely deactivated. The Paladin is a single, powerful unit that can be recruited at a Statue, if activated in a world. To get the actual unit speed on any particular world, divide the default speed with the World Speed and the Unit Speed.įor example, a Spearman unit, with a standard speed of 6 minutes per map field, on a Speed 2 world with a Unit Speed of 1.5 will take 6 / 2 / 1.5 = 2 minutes to cross a single map field. Unit Speed is the factor with which in particular the standard unit speed of units on a world is multiplied. Among the things governed by the world speed are building times, unit travel times, merchant travel times, resource production rates and the daily Paladin Weapon finding percentage increase. Perhaps most simply put, a building will build twice as quickly on a Speed 2 world compared to the same building on a world with Speed 1. The "Speed" of worlds is the factor with which the default speeds of various things on a world are multiplied.
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