![]() Starting at 6th level, your patron watches over you when you are most vulnerable. Ethereal LinkĪlso at 1st level, you can see into the Ethereal Plane within 30 feet of you and you can always communicate with creatures on the Etheral Plane as if you were there. This benefit lasts until you finish a long rest or you until you use this feature again. If the creature had no proficiency in any skills or saving throws, you can add half your proficiency bonus to ability checks made with two skills of your choice that you don't already add your proficiency bonus to. If you are already proficient in the chosen skill or saving throw, you add double your proficiency bonus to ability checks or saving throws you make with it. You gain proficiency in one random skill or saving throw that the creature was proficient in. When a creature you can see within 30 feet of you dies, you can use your reaction to draw from their memories. Starting at 1st level, you gain the ability to conserve the knowledge of souls as they pass on to the afterlife. Ancestral Soul Expanded Spells Spell Level ![]() The following spells are added to the warlock spell list for you. The Ancestral Soul lets you choose from an expanded list of spells when you learn a warlock spell. Ancestral Soul Features Warlock LevelĮxpanded Spell List, Fleeting Memories, Ethereal Link Kept in this world by their dying wish unfulfilled, one of them, perhaps a warrior of legend, an ancient sage or an ancestor of your tribe, has made a pact with you to finish what they once started. They inhabit the very essence of the air you breathe and the earth you walk upon. The Ancestral SoulĪncient spirits of long-forgotten heroes and villains still linger in the world around you. Here is a new option for that feature: the Ancestral Soul. They both prioritize Charisma based skills and fit the theme, though as with most builds, backgrounds are dependent on player preference more so than optimization.At 1st level, a warlock gains the Otherworldly Patron feature. Backgrounds that fit the character and class include Noble and Urban Bounty Hunter (re-flavored to a hunter of Vecna cultists). Elwin embodies the best (or worst) of his vampiric heritage, and so any Lawful Alignment is appropriate. Vampires tend toward a Lawful Evil alignment. Elwin plots the death of his patron in secret, a new Bloody-Handed in the making. ![]() Once the god, Vecna, is dead, Kas may rise and take his place, but it would appear betrayal runs in the family. The sword is rumored to be the only weapon able to harm the lich, and with it, Elwin can kill him. As is the family tradition, Elwin has pledged himself to the soul of his ancient ancestor, gaining access to some of his abilities and dark magics, and sworn himself to the cause of recovering Kas' magical blade. Sometime before his near-obliteration, Kas sired several lines via his servants, and Elwin descends from one of those various lines - a spawn of demonic vampire and human heritage. His essence was left to wander outside both time and space as a vestige, a soul that can only be used by binders like warlocks, waiting for a chance at vengeance on his sworn foe. Their war waged into the planes of the afterlife before both of their realms were eventually destroyed and Kas was caught up in the destruction, the loser of the battle. His honor demanded he challenge Vecna's right to rule, so the two fought, Kas wielding a magic sword that Vecna had made and gifted him. The story goes that Kas was Vecna's right-hand man before he ascended to godhood and Kas grew jealous of his master's power. The character is a descendant of the vampire knight Kas the Bloody-Handed, immortal enemy of the lich god Vecna. Kas (left) & Vecna (right) fight to the death The subclass has amazing story potential and fills an extremely strange niche, and it is for this exact reason that we can make a very interesting build with it and only it: a character that has no fear of death, recklessly attacking foes and remaining unpunished for it due to quickly regenerating HP. It gets forgotten, and I feel that this is more than certainly because of the Necromancy Wizard dominating the undead theme, as well as its abilities being uniquely oriented toward health and utility, but not healing: an interesting field. It's not that the Undying Patron Warlock is hated, more that it kind of just falls to the wayside.
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